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Sci Fi Focus   >   Encyclopedia   >   Orson Scott Card
Orson Scott Card (1951-) is a prolific American author, who has written in many genres including science fiction, fantasy and contemporary fiction.


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Orson Scott Card


Ender's Game

By Orson Scott Card

Starscape
Paperback (336 pages; 1)

Ender s Game
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Ender Wiggin is a very bright young boy with a powerful skill. One of a group of children bred to be military geniuses and save Earth from an inevitable attack by aliens, known here as "buggers," Ender becomes unbeatable in war games and seems poised to lead Earth to triumph over the buggers. Meanwhile, his brother and sister plot to wrest power from Ender. Twists, surprises and interesting characters elevate this novel into status as a bona fide page turner. It captured the Nebula and Hugo Awards.

Wastelands: Stories of the Apocalypse

By Stephen King, George R. R. Martin, Jonathan Lethem, Gene Wolfe & Tobias S. Buckell

Night Shade Books
Paperback (352 pages)

Wastelands: Stories of the Apocalypse
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Famine, Death, War, and Pestilence: The Four Horsemen of the Apocalypse, the harbingers of Armageddon - these are our guides through the Wastelands... From the Book of Revelations to The Road Warrior; from A Canticle for Leibowitz to The Road, storytellers have long imagined the end of the world, weaving tales of catastrophe, chaos, and calamity. Gathering together the best post-apocalyptic literature of the last two decades from many of today's most renowned authors of speculative fiction, including George R.R. Martin, Gene Wolfe, Orson Scott Card, Carol Emshwiller, Jonathan Lethem, Octavia E. Butler, and Stephen King, Wastelands explores the scientific, psychological, and philosophical questions of what it means to remain human in the wake of Armageddon.

Speaker for the Dead (Ender, Book 2)

By Orson Scott Card

Tor Books
Mass Market Paperback (416 pages)

Speaker for the Dead (Ender, Book 2)
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Ender Wiggin, the hero and scapegoat of mass alien destruction in Ender's Game, receives a chance at redemption in this novel. Ender, who proclaimed as a mistake his success in wiping out an alien race, wins the opportunity to cope better with a second race, discovered by Portuguese colonists on the planet Lusitania. Orson Scott Card infuses this long, ambitious tale with intellect by casting his characters in social, religious and cultural contexts. Like its predecessor, this book won both the Hugo and Nebula Awards.

Ender in Exile (Ender)

By Orson Scott Card

Tor Books
Released: 2008-11-11
Hardcover (384 pages)

Ender in Exile (Ender)
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Orson Scott Card returns to his best-selling series with a new Ender novel.

At the close of Ender's Game, Andrew Wiggin – called Ender by everyone – is told that he can no longer live on Earth, and he realizes that this is the truth. He has become far more than just a boy who won a game: he is the Savior of Earth, a hero, a military genius whose allegiance is sought by every nation of the newly shattered Earth Hegemony. He is offered the choice of living in isolation on Eros, at one of the Hegemony’s training facilities, but instead the twelve-year-old chooses to leave his home world and begin the long relativistic journey out to the colonies. With him went his sister Valentine, and the core of the artificial intelligence that would become Jane.

The story of those years has never been told… until now.

Xenocide (Ender, Book 3)

By Orson Scott Card

Tor Books
Mass Market Paperback (608 pages)

Xenocide (Ender, Book 3)
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Orson Scott Card's Xenocide is a space opera with verve. In this continuation of Ender Wiggin's story, the Starways Congress has sent a fleet to immolate the rebellious planet of Lusitania, home to the alien race of pequeninos, and home to Ender Wiggin and his family. Concealed on Lusitania is the only remaining Hive Queen, who holds a secret that may save or destroy humanity throughout the galaxy. Familiar characters from the previous novels continue to grapple with religious conflicts and family squabbles while inventing faster-than-light travel and miraculous virus treatments. Throw into the mix an entire planet of mad geniuses and a self-aware computer who wants to be a martyr, and it's hard to guess who will topple the first domino. Due to the densely woven and melodramatic nature of the story, newcomers to Ender's tale will want to start reading this series with the first books, Ender's Game and Speaker for the Dead. --Brooks Peck

Ender's Game Boxed Set: Ender's Game, Ender's Shadow, Shadow of the Hegemon

By Orson Scott Card

Tor Books
Released: 2002-08-29
Paperback (1296 pages)

Ender s Game Boxed Set: Ender s Game, Ender s Shadow, Shadow of the Hegemon
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Boxed Set contains Mass Market Editions of Ender's Game, Ender's Shadow, and Shadow of the Hegemon

Ender's Game
Winner of the Hugo and Nebula Awards

In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.

Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.

Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.

Ender's Shadow
Orson Scott Card brings us back to the very beginning of his brilliant Ender Quartet, with a novel that allows us to reenter that world anew.

With all the power of his original creation, Card has created a parallel volume to Ender's Game, a book that expands and compliments the first, enhancing its power, illuminating its events and its powerful conclusion.

The human race is at War with the "Buggers", an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win.

The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging then into an irresisible force in the high orbital facility called the Battle School.

Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers.

Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else's. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older.

Bean's desperate struggle to live, and his success, brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....

Shadow of the Hegemon
The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The battle school is no more.

But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heros; they are potential weapons that can bring power to the countries that control them. One by one, all of Ender's Dragon Army are kidnapped. Only Bean escapes; and he turns for help to Ender's brother Peter.

Peter Wiggin, Ender's older brother, has already been manipulating the politics of Earth from behind the scenes. With Bean's help, he will eventually rule the world.

Children of the Mind (Ender, Book 4)

By Orson Scott Card

Tor Science Fiction
Mass Market Paperback (384 pages)

Children of the Mind (Ender, Book 4)
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Children of the Mind, fourth in the Ender series, is the conclusion of the story begun in the third book, Xenocide. The author unravels Ender's life and reweaves the threads into unexpected new patterns, including an apparent reincarnation of his threatening older brother, Peter, not to mention another "sister" Valentine. Multiple storylines entwine, as the threat of the Lusitania-bound fleet looms ever nearer. The self-aware computer, Jane, who has always been more than she seemed, faces death at human hands even as she approaches godhood. At the same time, the characters hurry to investigate the origins of the descolada virus before they lose their ability to travel instantaneously between the stars. There is plenty of action and romance to season the text's analyses of Japanese culture and the flux and ebb of civilizations. But does the author really mean to imply that Ender's wife literally bores him to death? --Brooks Peck

A War of Gifts: An Ender Story (Ender)

By Orson Scott Card

Tor Books
Released: 2007-10-30
Hardcover (128 pages)

A War of Gifts: An Ender Story (Ender)
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Orson Scott Card offers a Christmas gift to his millions of fans with this short novel set during Ender's first years at the Battle School where it is forbidden to celebrate religious holidays.
The children come from many nations, many religions; while they are being trained for war, religious conflict between them is not on the curriculum. But Dink Meeker, one of the older students, doesn't see it that way. He thinks that giving gifts isn't exactly a religious observation, and on Sinterklaas Day he tucks a present into another student's shoe.

This small act of rebellion sets off a battle royal between the students and the staff, but some surprising alliances form when Ender comes up against a new student, Zeck Morgan. The War over Santa Claus will force everyone to make a choice.

Elements of Writing Fiction - Characters & Viewpoint (Elements of Fiction Writing)

By Orson Scott Card

Writers Digest Books
Paperback (182 pages)

Elements of Writing Fiction - Characters & Viewpoint (Elements of Fiction Writing)
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Ender's Shadow (Ender, Book 5) (Ender's Shadow)

By Orson Scott Card

Starscape
Paperback (480 pages; 1)

Ender s Shadow (Ender, Book 5) (Ender s Shadow)
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Ender's Shadow is being dubbed as a parallel novel to Orson Scott Card's Hugo and Nebula Award-winning Ender's Game. By "parallel," Card means that Shadow begins and ends at roughly the same time as Game, and it chronicles many of the same events. In fact, the two books tell an almost identical story of brilliant children being trained in the orbiting Battle School to lead humanity's fleets in the final war against alien invaders known as the Buggers. The most brilliant of these young recruits is Ender Wiggin, an unparalleled commander and tactician who can surely defeat the Buggers if only he can overcome his own inner turmoil.

Second among the children is Bean, who becomes Ender's lieutenant despite the fact that he is the smallest and youngest of the Battle School students. Bean is the central character of Shadow, and we pick up his story when he is just a 2-year-old starving on the streets of a future Rotterdam that has become a hell on earth. Bean is unnaturally intelligent for his age, which is the only thing that allows him to escape--though not unscathed--the streets and eventually end up in Battle School. Despite his brilliance, however, Bean is doomed to live his life as an also-ran to the more famous and in many ways more brilliant Ender. Nonetheless, Bean learns things that Ender cannot or will not understand, and it falls to this once pathetic street urchin to carry the weight of a terrible burden that Ender must not be allowed to know.

Although it may seem like Shadow is merely an attempt by Card to cash in on the success of his justly famous Ender's Game, that suspicion will dissipate once you turn the first few pages of this engrossing novel. It's clear that Bean has a story worth telling, and that Card (who started the project with a cowriter but later decided he wanted it all to himself) is driven to tell it. And though much of Ender's Game hinges on a surprise ending that Card fans are likely well acquainted with, Shadow manages to capitalize on that same surprise and even turn the table on readers. In the end, it seems a shame that Shadow, like Bean himself, will forever be eclipsed by the myth of Ender, because this is a novel that can easily stand on its own. Luckily for readers, Card has left plenty of room for a sequel, so we may well be seeing more of Bean in the near future. --Craig E. Engler


 
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